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Tales from the borderlands gun fight
Tales from the borderlands gun fight










tales from the borderlands gun fight

  • Pounder – Small magazine, high damage, semiautomatic.
  • Stomper – High damage, slow bullet velocity.
  • tales from the borderlands gun fight

    Parts and naming Main article: Combat Rifle/parts Varieties Combat Rifles Spray and pray tactics are generally ineffective. They drain their tech pools quickly, so ideally the first burst fired will hit the target, and the weapon should receive enough time between bursts to allow it to recharge its tech pool.

    tales from the borderlands gun fight

    Machine guns can make effective elemental weapons due to elemental effects stacking with subsequent hits on a specific target. Many of the same character skills that support effective machine gun use will also work well with submachine guns, so cross-training proficiency between the two weapon classes may be useful. Locating a good machine gun can be challenging, as they are relatively rare, appearing in neither white weapon chests nor weapon vending machines. Weapons with the Glorious prefix receive a (hidden) bonus to accuracy recovery that makes them very effective in hit-and-run engagements. The importance of accuracy and recoil handling will depend on the distance of engagement. The primary attributes to observe when selecting a machine gun are the weapon's damage, rate of fire, and magazine size, as these constrain the total amount of injury that it can inflict before incurring the overhead of reloading. Once the magazine is empty however, reload may take a while, so either the fight needs to be over by then or else some evasive action may become necessary. Sustained precise fire from there can stun-lock an enemy with repeated hits, ideally immobilizing the foe until they fall. Machine guns are best employed at medium to close range, either firing short bursts from the hip in a run-and-gun style, given sufficient recoil reduction, or else laying down sustained fire while sighted (even down iron sights) to control the weapon spread. Rate of fire and recoil reduction are less important on such weapons.Ĭombat rifles make mediocre elemental weapons, so elemental ability shouldn't take precedence over firepower or accuracy. Stompers can have very high damage output, and can make ideal short range weapons for cover based play, much like shotguns. Semiautomatic Pounders with extremely good accuracy are a rare and valuable find, but the small magazine capacity and low fire rate limit their use to protracted engagements at a distance. In particular, Tediore combat rifles, while having lower damage and accuracy, reload faster, often making the final weapon more reliable.Īccurate Cobras are the archetypical combat rifle, best at medium-long range, where their improved recoil handling will put more shots per burst on a target. Because of combat rifles' low magazine sizes, reload time can be an important consideration for the weapon. Similarly, poorly stocked weapons with negative recoil reduction are also unsuitable for distance work. Scythids and skags can be taken effectively with an assault rifle at any range.Ī combat rifle's rate of fire is significant for long-range work, as slower bursts will allow weapon recoil to increase the spread between each bullet in the burst. Spiderants should be burst-sniped at medium-long range from a raised position. With their specific weak spots, Lance should be tackled at close to medium-long range. They excel against scythids, skags, all breeds of spiderant, and Crimson Lance of any variety. Most true combat rifles are best employed at medium-long range against targets that don't take full advantage of cover. Atlas, S&S Munitions, Torgue and Vladof all make machine guns. Many machine guns lack a sight entirely, and sighted models never offer high magnification. Some can have very large magazines, with correspondingly long reload times, as much as 3.5 seconds for certain models. Machine Guns are fully automatic, firing continuously for the duration of the "Fire" command until either the character releases the trigger or else the weapon exhausts its magazine. Dahl, Hyperion and Tediore all make combat rifles. Magazines are small, and reload speeds are moderate, ranging from 0.75 seconds to as much as 1.75 seconds.

    tales from the borderlands gun fight

    They always have either a scope or a peep sight with magnification, for precision shooting at a distance. True Combat Rifles are either semi-automatic or more commonly burst-fire, firing a sequential series of shots with each discrete pull of the trigger (i.e. While they can be useful to all four character classes, they are a trademark weapon for Roland, who has a singular skill and a class mod dedicated to their mastery. Combat Rifles are a family of heavy, high-velocity weapons, comprising both burst-fire combat rifles proper and fully-automatic machine guns.












    Tales from the borderlands gun fight